Mudanças entre as edições de "Clean Code"

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== General rules ==
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* Follow standard conventions.
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* Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
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* Boy scout rule. Leave the campground cleaner than you found it.
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* Always find root cause. Always look for the root cause of a problem.
 +
 +
== Design rules ==
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* Keep configurable data at high levels.
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* Prefer polymorphism to if/else or switch/case.
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* Separate multi-threading code.
 +
* Prevent over-configurability.
 +
* Use dependency injection.
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* Follow Law of Demeter. A class should know only its direct dependencies.
 +
 +
== Understandability tips ==
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* Be consistent. If you do something a certain way, do all similar things in the same way.
 +
* Use explanatory variables.
 +
* Encapsulate boundary conditions. Boundary conditions are hard to keep track of. Put the processing for them in one place.
 +
* Prefer dedicated value objects to primitive type.
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* Avoid logical dependency. Don't write methods which works correctly depending on something else in the same class.
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* Avoid negative conditionals.
 +
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== Meaningful Names ==
 
* [[Use Intent Revealing Names]]
 
* [[Use Intent Revealing Names]]
 
* [[Use Pronounceable Names]]
 
* [[Use Pronounceable Names]]
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* [[Interfaces and Implementations]]
 
* [[Interfaces and Implementations]]
 
* [[Class Names]]
 
* [[Class Names]]
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* [[Method Names]]
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== Functions rules ==
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* [[Functions Should Be Small]]
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* [[Functions Should Do One Thing]]
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* Use descriptive names.
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* Prefer fewer arguments.
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* Have no side effects.
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* Don't use flag arguments. Split method into several independent methods that can be called from the client without the flag.
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== Comments rules ==
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* Always try to explain yourself in code.
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* Don't be redundant.
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* Don't add obvious noise.
 +
* Don't use closing brace comments.
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* Don't comment out code. Just remove.
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* Use as explanation of intent.
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* Use as clarification of code.
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* Use as warning of consequences.
 +
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== Source code structure ==
 +
* Separate concepts vertically.
 +
* Related code should appear vertically dense.
 +
* Declare variables close to their usage.
 +
* Dependent functions should be close.
 +
* Similar functions should be close.
 +
* Place functions in the downward direction.
 +
* Keep lines short.
 +
* Don't use horizontal alignment.
 +
* Use white space to associate related things and disassociate weakly related.
 +
* Don't break indentation.
 +
 +
== Objects and data structures ==
 +
* Hide internal structure.
 +
* Prefer data structures.
 +
* Avoid hybrids structures (half object and half data).
 +
* Should be small.
 +
* Do one thing.
 +
* Small number of instance variables.
 +
* Base class should know nothing about their derivatives.
 +
* Better to have many functions than to pass some code into a function to select a behavior.
 +
* Prefer non-static methods to static methods.
 +
 +
== Tests ==
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* One assert per test.
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* Readable.
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* Fast.
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* Independent.
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* Repeatable.
 +
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== Code smells ==
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* Rigidity. The software is difficult to change. A small change causes a cascade of subsequent changes.
 +
* Fragility. The software breaks in many places due to a single change.
 +
* Immobility. You cannot reuse parts of the code in other projects because of involved risks and high effort.
 +
* Needless Complexity.
 +
* Needless Repetition.
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* Opacity. The code is hard to understand.
  
 
[[Category:Clean Code]]
 
[[Category:Clean Code]]

Edição atual tal como às 15h20min de 27 de janeiro de 2020

General rules

  • Follow standard conventions.
  • Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  • Boy scout rule. Leave the campground cleaner than you found it.
  • Always find root cause. Always look for the root cause of a problem.

Design rules

  • Keep configurable data at high levels.
  • Prefer polymorphism to if/else or switch/case.
  • Separate multi-threading code.
  • Prevent over-configurability.
  • Use dependency injection.
  • Follow Law of Demeter. A class should know only its direct dependencies.

Understandability tips

  • Be consistent. If you do something a certain way, do all similar things in the same way.
  • Use explanatory variables.
  • Encapsulate boundary conditions. Boundary conditions are hard to keep track of. Put the processing for them in one place.
  • Prefer dedicated value objects to primitive type.
  • Avoid logical dependency. Don't write methods which works correctly depending on something else in the same class.
  • Avoid negative conditionals.

Meaningful Names

Functions rules

Comments rules

  • Always try to explain yourself in code.
  • Don't be redundant.
  • Don't add obvious noise.
  • Don't use closing brace comments.
  • Don't comment out code. Just remove.
  • Use as explanation of intent.
  • Use as clarification of code.
  • Use as warning of consequences.

Source code structure

  • Separate concepts vertically.
  • Related code should appear vertically dense.
  • Declare variables close to their usage.
  • Dependent functions should be close.
  • Similar functions should be close.
  • Place functions in the downward direction.
  • Keep lines short.
  • Don't use horizontal alignment.
  • Use white space to associate related things and disassociate weakly related.
  • Don't break indentation.

Objects and data structures

  • Hide internal structure.
  • Prefer data structures.
  • Avoid hybrids structures (half object and half data).
  • Should be small.
  • Do one thing.
  • Small number of instance variables.
  • Base class should know nothing about their derivatives.
  • Better to have many functions than to pass some code into a function to select a behavior.
  • Prefer non-static methods to static methods.

Tests

  • One assert per test.
  • Readable.
  • Fast.
  • Independent.
  • Repeatable.

Code smells

  • Rigidity. The software is difficult to change. A small change causes a cascade of subsequent changes.
  • Fragility. The software breaks in many places due to a single change.
  • Immobility. You cannot reuse parts of the code in other projects because of involved risks and high effort.
  • Needless Complexity.
  • Needless Repetition.
  • Opacity. The code is hard to understand.